Fish Rescue
Draw the route home and keep the small fish clear of the big ones on the way.

A path-drawing puzzle set on the sea floor. The small fish need to reach their anemone, you draw the line they will follow, and the larger fish patrolling between are the reason the direct route never works.
Because the path is committed before anything moves, this is a planning puzzle rather than a reaction one. You have to read the patrol pattern, work out where the gaps will be by the time your fish arrives there, and draw for that future rather than the present.
Each level introduces a new arrangement, and failure costs only a redraw.
Controls
Draw the path with the mouse or a finger.
How to Play
- Watch the larger fish and learn their routes.
- Work out where the gaps will be, not where they are.
- Draw the path along the floor.
- Release and watch it play out.
Tips & Tricks
Draw the slowest safe route rather than the shortest. Timing is what kills a run here, and a longer path often arrives at the gap exactly when it opens.
Frequently Asked Questions
Can I change the path once the fish start moving?
No — the route is committed before the run, which is what makes it a planning puzzle.